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36 lines
1.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated from a template.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
namespace MyFriendsAround.Common.Entities
{
// An System.Collections.ObjectModel.ObservableCollection that raises
// individual item removal notifications on clear and prevents adding duplicates.
public class FixupCollection<T> : ObservableCollection<T>
{
protected override void ClearItems()
{
new List<T>(this).ForEach(t => Remove(t));
}
protected override void InsertItem(int index, T item)
{
if (!this.Contains(item))
{
base.InsertItem(index, item);
}
}
}
}