//------------------------------------------------------------------------------
//
// This code was generated from a template.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
namespace MyFriendsAround.Common.Entities
{
// An System.Collections.ObjectModel.ObservableCollection that raises
// individual item removal notifications on clear and prevents adding duplicates.
public class FixupCollection : ObservableCollection
{
protected override void ClearItems()
{
new List(this).ForEach(t => Remove(t));
}
protected override void InsertItem(int index, T item)
{
if (!this.Contains(item))
{
base.InsertItem(index, item);
}
}
}
}