Files
2021-04-21 08:19:32 +03:00

97 lines
3.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace design_patterns.structural.composite
{
/// <summary>
/// Composite is a structural design pattern that lets you
/// compose objects into tree structures and then
/// work with these structures as if they were individual objects.
///
/// - makes sense only when the core model of your app
/// can be represented as a tree.
/// </summary>
public class CompositeSample
{
public static async Task Run()
{
Console.WriteLine("Structural - Composite");
var computer = new Computer("IMB PC") {
Components = {
new ComponentGroup {
Name = "disk drives",
Components = {
new Component("HDD1", "Primary hard drive", 50.44m),
new Component("HDD2", "Secondary hard drive", 33.10m)
}
},
new Component ("CPU", "Pentium i9", 120m),
new GraphicCardNvidiaComponent(160m)
}
};
System.Console.WriteLine($"computer price is : {computer.GetPrice()}");
}
public interface IPriceComputable
{
public decimal GetPrice();
}
public class Computer : ComponentGroup
{
public Computer(string computerName)
{
this.Name = computerName;
}
}
public class Component : IPriceComputable
{
public Component(decimal price)
{
this.Price = price;
}
public Component(string code, string name, decimal price)
{
this.Code = code;
this.Name = name;
this.Price = price;
}
public virtual string Code { get; set; }
public virtual string Name { get; set; }
public virtual decimal Price { get; set; }
public decimal GetPrice()
{
return this.Price;
}
}
public class ComponentGroup : IPriceComputable
{
public virtual string Name { get; set; }
private Lazy<List<IPriceComputable>> _components { get; set; } = new Lazy<List<IPriceComputable>>();
public List<IPriceComputable> Components { get { return _components.Value; } }
public decimal GetPrice()
{
return Components.Select(p=>p.GetPrice()).Sum();
}
}
public class GraphicCardNvidiaComponent : Component
{
public GraphicCardNvidiaComponent(decimal price) : base(price)
{
}
public override string Code { get; set; } = "GPU_Nvidia";
public override string Name { get; set; } = "RTX 3080";
}
}
}