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WIP creational patterns
This commit is contained in:
+20
-2
@@ -1,12 +1,30 @@
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using System;
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using System.Threading.Tasks;
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using design_patterns.creational.abstract_factory;
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using design_patterns.creational.fluentbuilder;
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using design_patterns.creational.functionalbuilder;
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using design_patterns.creational.factory;
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using design_patterns.creational.facadebuilder;
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namespace design_patterns
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{
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class Program
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{
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static void Main(string[] args)
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static async Task Main(string[] args)
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{
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Console.WriteLine("Hello World!");
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try
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{
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// creational
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// await FactorySample.Run();
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// await AbstractFactorySample.Run();
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// await FluentBuilderSample.Run();
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// await FunctionalBuilderSample.Run();
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await FacadeBuilderSample.Run();
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}
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catch (System.Exception ex)
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{
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Console.WriteLine($"EXCEPTION: {ex}");
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}
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}
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}
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}
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@@ -0,0 +1,121 @@
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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namespace design_patterns.creational.abstract_factory
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{
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/// <summary>
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/// Abstract Factory is a creational design pattern,
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/// which solves the problem of creating entire product families
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/// without specifying their concrete classes.
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/// Complexity: 2/3
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/// Popularity: 3/3
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/// Usage examples:
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/// The Abstract Factory pattern is pretty common in C# code.
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/// Many frameworks and libraries use it to provide a way
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/// to extend and customize their standard components.
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/// Identification:
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/// The pattern is easy to recognize by methods,
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/// which return a factory object. Then, the factory is used
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/// for creating specific sub-components.
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/// </summary>
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public class AbstractFactorySample
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{
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public static async Task Run()
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{
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Console.WriteLine("Creational - Abstract Factory");
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var abstFactory = new WorkshopFactory();
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var p1 = abstFactory.GetProduct("a");
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Console.WriteLine($"product is of type {p1.GetType()}");
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p1.ShowDetails();
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var p2 = abstFactory.GetProduct("b");
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Console.WriteLine($"product is of type {p2.GetType()}");
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p2.ShowDetails();
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try
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{
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var p3 = abstFactory.GetProduct("c");
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p3.ShowDetails();
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}
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catch (System.Exception ex)
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{
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if(ex is ArgumentException exa && exa.Message.Contains("not available in existing factories")){
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Console.WriteLine($"p3 cannot be create because there is no factory of this type.");
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}else{
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throw;
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}
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}
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}
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}
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public interface IProduct
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{
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string Details {get;set;}
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void ShowDetails();
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}
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public class ProductA : IProduct
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{
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public string Details { get; set; }
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public void ShowDetails()
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{
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Console.WriteLine($"ProductA details: {this.Details}");
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}
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}
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public class ProductB : IProduct
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{
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public string Details { get; set; }
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public void ShowDetails()
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{
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Console.WriteLine($"ProductB details: {this.Details}");
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}
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}
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public interface IProductFactory {
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IProduct GetProduct();
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}
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public class ProductAFactory : IProductFactory
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{
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public IProduct GetProduct()
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{
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return new ProductA() {
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Details = "ProductA " + Guid.NewGuid()
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};
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}
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}
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public class ProductBFactory : IProductFactory
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{
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public IProduct GetProduct()
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{
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return new ProductB() {
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Details = "ProductB " + Guid.NewGuid()
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};
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}
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}
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public class WorkshopFactory
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{
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private Dictionary<string, IProductFactory> factories = new Dictionary<string, IProductFactory>() {
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{"a", new ProductAFactory()},
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{"b", new ProductBFactory()}
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};
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public IProduct GetProduct(string productType)
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{
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if(factories.TryGetValue(productType, out var factory)){
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var concrete = factory.GetProduct();
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// can do extra
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concrete.Details += " " + Guid.NewGuid();
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return concrete;
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}
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else {
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throw new ArgumentException($"product type {productType} not available in existing factories.");
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}
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}
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}
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}
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@@ -0,0 +1,109 @@
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using System;
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using System.Threading.Tasks;
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namespace design_patterns.creational.facadebuilder
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{
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/// <summary>
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/// this sample covers the case when we have multiple builders
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/// for the same class, that we want to chain
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/// </summary>
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public class FacadeBuilderSample
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{
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public static async Task Run() {
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Console.WriteLine("Creational - Facade Builder");
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var product = new ProductBuilder()
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.Info
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.WithName("New Product")
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.WithDetails("product details")
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.Price
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.WithPrice(67.12m)
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.WithDiscountLevel1(4)
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.WithDiscountLevel2(12)
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.Build();
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Console.WriteLine("product: " + product.ToString());
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// sample with implicit operator casting
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Product product2 = new ProductBuilder()
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.Info
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.WithName("New Product 2")
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.WithDetails("product details 2")
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.Price
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.WithPrice(23.11m)
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.WithDiscountLevel1(5)
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.WithDiscountLevel2(10);
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Console.WriteLine("product: " + product2.ToString());
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}
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}
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public class Product {
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// first section handled by a builder
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public string Name { get; set; }
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public string Details { get; set; }
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// second section handled by another builder
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public decimal Price { get; set; }
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public int DiscountPercentLevel1 { get; set; }
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public int DiscountPercentLevel2 { get; set; }
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public override string ToString()
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{
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return $"{Name} : {Details} : {Price} : {DiscountPercentLevel1} : {DiscountPercentLevel2}";
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}
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}
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// this acts as a facade
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public class ProductBuilder
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{
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protected Product instance = new Product();
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public ProductInfoBuilder Info => new ProductInfoBuilder(instance);
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public ProductPriceBuilder Price => new ProductPriceBuilder(instance);
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public Product Build() {
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return instance;
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}
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public static implicit operator Product(ProductBuilder pb) => pb.instance;
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}
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public class ProductInfoBuilder : ProductBuilder {
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public ProductInfoBuilder(Product instance) {
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this.instance = instance;
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}
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public ProductInfoBuilder WithName(string name) {
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this.instance.Name = name;
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return this;
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}
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public ProductInfoBuilder WithDetails(string details) {
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this.instance.Details = details;
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return this;
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}
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}
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public class ProductPriceBuilder : ProductBuilder {
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public ProductPriceBuilder(Product instance) {
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this.instance = instance;
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}
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public ProductPriceBuilder WithPrice(decimal price) {
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this.instance.Price = price;
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return this;
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}
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public ProductPriceBuilder WithDiscountLevel1(int discount) {
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this.instance.DiscountPercentLevel1 = discount;
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return this;
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}
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public ProductPriceBuilder WithDiscountLevel2(int discount) {
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this.instance.DiscountPercentLevel2 = discount;
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return this;
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}
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}
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}
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@@ -0,0 +1,125 @@
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using System;
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using System.Threading.Tasks;
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namespace design_patterns.creational.fluentbuilder
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{
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/// <summary>
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/// Builder is a creational design pattern that
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/// lets you construct complex objects step by step.
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/// The pattern allows you to produce different types
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/// and representations of an object using the same construction code.
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///
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/// Fluent builder - limited as it cannot be extended via inheritance
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/// </summary>
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public class FluentBuilderSample
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{
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public static async Task Run() {
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Console.WriteLine("Creational - Fluent Builder");
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var product = ProductBuilder
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.CreateProduct()
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.WithName("New Product")
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.WithCategory("Best category")
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.WithAge(30)
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.WithPrice(45.22m)
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.Build();
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Console.WriteLine("product: " + product.ToString());
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}
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}
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public class Product {
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public int Age { get; set; }
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public decimal Price { get; set; }
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public string ProductName { get; set; }
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public string Category { get; set; }
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public string Info { get; internal set; }
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public override string ToString()
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{
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return $"{ProductName} : {Category} : {Age} : {Price}";
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}
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}
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public interface IProductBuilder :
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IProductName,
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IProductAge,
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IProductPrice,
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IProductCategory {
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Product Build();
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}
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public interface IProductName {
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IProductBuilder WithName(string productName);
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}
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public interface IProductAge {
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IProductBuilder WithAge(int productAge);
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}
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public interface IProductPrice {
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IProductBuilder WithPrice(decimal productPrice);
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}
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public interface IProductCategory {
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IProductBuilder WithCategory(string productCategory);
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}
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public class ProductBuilderWithInfo : ProductBuilder {
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IProductBuilder WithInfo(string info){
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this.instance.Info = info;
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return this;
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}
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}
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public abstract class ProductBuilderBase {
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}
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public class ProductBuilder :
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IProductBuilder
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{
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// set as protected to favor inheritance for extensibility of builder class
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protected Product instance;
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protected ProductBuilder() {}
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public static ProductBuilder CreateProduct()
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{
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var pb = new ProductBuilder() {
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instance = new Product()
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};
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return pb;
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}
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public Product Build()
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{
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return instance;
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}
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public IProductBuilder WithAge(int productAge)
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{
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this.instance.Age = productAge;
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return this;
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}
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public IProductBuilder WithCategory(string productCategory)
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{
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this.instance.Category = productCategory;
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return this;
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}
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public IProductBuilder WithName(string productName)
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{
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this.instance.ProductName = productName;
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return this;
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}
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public IProductBuilder WithPrice(decimal productPrice)
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{
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this.instance.Price = productPrice;
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return this;
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}
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}
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}
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@@ -0,0 +1,80 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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namespace design_patterns.creational.functionalbuilder
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{
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/// <summary>
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/// Builder is a creational design pattern that
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/// lets you construct complex objects step by step.
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/// The pattern allows you to produce different types
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/// and representations of an object using the same construction code.
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///
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/// Functional builder - allow builder extension via extended methods
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/// </summary>
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public class FunctionalBuilderSample
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{
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public static async Task Run() {
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Console.WriteLine("Creational - Functional Builder");
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var product = new ProductBuilder()
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.WithName("New Product")
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.WithCategory("Best category")
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.WithAge(30)
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.WithPrice(45.22m)
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.Build();
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Console.WriteLine("product: " + product.ToString());
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}
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}
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public abstract class FunctionalBuilderBase<T, SELF>
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where SELF : FunctionalBuilderBase<T, SELF>
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where T : new()
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{
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private readonly List<Func<T, T>> actions = new List<Func<T, T>>();
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public SELF Apply(Action<T> action) {
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actions.Add(t => {
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action(t);
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return t;
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});
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return this as SELF;
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}
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public T Build() {
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return actions.Aggregate(new T(), (t, f) => f(t));
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}
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}
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public sealed class ProductBuilder : FunctionalBuilderBase<Product, ProductBuilder> {
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public ProductBuilder WithName(string name) =>
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Apply(p => p.ProductName = name);
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}
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/// <summary>
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/// allow extending the builder
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/// </summary>
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public static class ProductBuilderExtensions {
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public static ProductBuilder WithAge(this ProductBuilder builder, int age) =>
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builder.Apply(p => p.Age = age);
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public static ProductBuilder WithCategory(this ProductBuilder builder, string category) =>
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builder.Apply(p => p.Category = category);
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public static ProductBuilder WithPrice(this ProductBuilder builder, decimal price) =>
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builder.Apply(p => p.Price = price);
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}
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public class Product {
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public int Age { get; set; }
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public decimal Price { get; set; }
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public string ProductName { get; set; }
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public string Category { get; set; }
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public string Info { get; internal set; }
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public override string ToString()
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{
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return $"{ProductName} : {Category} : {Age} : {Price}";
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}
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}
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}
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@@ -0,0 +1,206 @@
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using System;
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using System.Collections.Generic;
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using System.Linq.Expressions;
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using System.Reflection;
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using System.Threading.Tasks;
|
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|
||||
namespace design_patterns.creational.factory
|
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{
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/// <summary>
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/// Factory method
|
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/// provides an interface for creating objects in a superclass,
|
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/// but allows subclasses to alter the type of objects
|
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/// that will be created.
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/// </summary>
|
||||
public class FactorySample
|
||||
{
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||||
public static async Task Run()
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||||
{
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Console.WriteLine("Creational - Factory");
|
||||
|
||||
// not allowed to create new Product
|
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// var pA = new ProductA();
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||||
|
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var productFactory = new ProductFactory();
|
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|
||||
var productA = productFactory.CreateProduct<ProductA>();
|
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Console.WriteLine($"productA is of type { productA.GetType()}");
|
||||
productA.ShowDetails();
|
||||
|
||||
var productB = productFactory.CreateProduct<ProductB>();
|
||||
Console.WriteLine($"productB is of type { productB.GetType()}");
|
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productB.ShowDetails();
|
||||
|
||||
var productAasync = await productFactory.CreateProductAsync<ProductA>();
|
||||
Console.WriteLine($"productAasync is of type { productAasync.GetType()}");
|
||||
productAasync.ShowDetails();
|
||||
|
||||
var productBasync = await productFactory.CreateProductAsync<ProductB>();
|
||||
Console.WriteLine($"productBasync is of type { productBasync.GetType()}");
|
||||
productBasync.ShowDetails();
|
||||
|
||||
var productC = productFactory.CreateProduct<ProductC>();
|
||||
productC.ShowDetails();
|
||||
var newProductC = new ProductCFactory().CreateProductC("my extra C product");
|
||||
newProductC.ShowDetails();
|
||||
}
|
||||
}
|
||||
|
||||
public interface IProduct
|
||||
{
|
||||
void Init();
|
||||
Task InitAsync();
|
||||
|
||||
void ShowDetails();
|
||||
string Details {get;set;}
|
||||
}
|
||||
|
||||
public abstract class ProductBase : IProduct
|
||||
{
|
||||
public string Details { get ; set; }
|
||||
|
||||
public virtual void Init()
|
||||
{
|
||||
// default implementation
|
||||
this.Details = $"Default product detail {Guid.NewGuid()}";
|
||||
}
|
||||
|
||||
public virtual Task InitAsync()
|
||||
{
|
||||
// default implementation
|
||||
return Task.FromResult(true);
|
||||
}
|
||||
|
||||
public virtual void ShowDetails()
|
||||
{
|
||||
// default implementation
|
||||
Console.WriteLine($"Default show details for {this.GetType()}: {this.Details}");
|
||||
}
|
||||
}
|
||||
public class ProductA : ProductBase {
|
||||
// protect constructor and prevent user to create it
|
||||
private ProductA() {}
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
base.Init();
|
||||
// fill details from some other source
|
||||
this.Details = $"Details {Guid.NewGuid()}";
|
||||
}
|
||||
|
||||
public override async Task InitAsync()
|
||||
{
|
||||
this.Init();
|
||||
// do some other async initialization
|
||||
// var x = await Do Some stuff
|
||||
await Task.Delay(10);
|
||||
}
|
||||
|
||||
public override void ShowDetails()
|
||||
{
|
||||
Console.WriteLine("ProductA detail: " + this.Details);
|
||||
}
|
||||
}
|
||||
|
||||
public class ProductB : ProductBase {
|
||||
// protect constructor and prevent user to create it
|
||||
private ProductB() {}
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
base.Init();
|
||||
// fill details from some other source
|
||||
this.Details = $"Details {Guid.NewGuid()}";
|
||||
}
|
||||
|
||||
public override async Task InitAsync()
|
||||
{
|
||||
this.Init();
|
||||
// do some other async initialization
|
||||
// var x = await Do Some stuff
|
||||
await Task.Delay(10);
|
||||
}
|
||||
public override void ShowDetails()
|
||||
{
|
||||
Console.WriteLine("ProductB detail: " + this.Details);
|
||||
}
|
||||
}
|
||||
|
||||
public class ProductC : ProductBase
|
||||
{
|
||||
// protect constructor and prevent user to create it
|
||||
private ProductC() {}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Custom factory implemented just for ProductC
|
||||
/// </summary>
|
||||
public class ProductCFactory : ProductFactory {
|
||||
|
||||
public IProduct CreateProductC(string extraDetail)
|
||||
{
|
||||
var concreteC = base.CreateProduct<ProductC>();
|
||||
concreteC.Details = "Product from custom factory " + extraDetail;
|
||||
return concreteC;
|
||||
}
|
||||
}
|
||||
|
||||
public class ProductFactory : FactoryBase
|
||||
{
|
||||
public virtual T CreateProduct<T>() where T : class, IProduct {
|
||||
var concrete = CreateInstance<T>();
|
||||
concrete?.Init();
|
||||
return concrete;
|
||||
}
|
||||
|
||||
public virtual async Task<T> CreateProductAsync<T>() where T : class, IProduct {
|
||||
var concrete = CreateInstance<T>();
|
||||
await concrete?.InitAsync();
|
||||
return concrete;
|
||||
}
|
||||
}
|
||||
|
||||
public class FactoryBase
|
||||
{
|
||||
protected T CreateInstance<T>() where T : class {
|
||||
// use of the following approach: activator of compiled expression
|
||||
// var concrete = CreateInstanceWithActivator<T>();
|
||||
var concrete = CreateInstanceWithLambda<T>();
|
||||
return concrete;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create object instance with Activator
|
||||
/// </summary>
|
||||
/// <typeparam name="T">type of created instance</typeparam>
|
||||
private T CreateInstanceWithActivator<T>() where T : class
|
||||
{
|
||||
var concrete = Activator.CreateInstance(typeof(T), true) as T;
|
||||
return concrete;
|
||||
}
|
||||
|
||||
// used for caching lambda compilation expressions to reduce reflection overhead
|
||||
private static Dictionary<Type, Func<object>> activators = new Dictionary<Type, Func<object>>();
|
||||
/// <summary>
|
||||
/// Create object instance with lambda compiled expression
|
||||
/// </summary>
|
||||
/// <typeparam name="T">type of created instance</typeparam>
|
||||
private T CreateInstanceWithLambda<T>() where T : class
|
||||
{
|
||||
var type = typeof(T);
|
||||
Func<object> activator;
|
||||
if(!activators.TryGetValue(type, out activator)){
|
||||
var ctor = type.GetConstructor(
|
||||
BindingFlags.Instance | BindingFlags.CreateInstance |
|
||||
BindingFlags.NonPublic,
|
||||
null, new Type[] { }, null);
|
||||
|
||||
var ctorExpression = Expression.New(ctor);
|
||||
activator = Expression.Lambda<Func<T>>(ctorExpression).Compile();
|
||||
activators.Add(type, activator);
|
||||
}
|
||||
var concrete = activator() as T;
|
||||
return concrete;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user