mirror of
https://github.com/farcasclaudiu/SmartThreadPool.git
synced 2026-06-28 11:01:04 +03:00
v1.0
SmartThreadPool v1.0
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@@ -0,0 +1,109 @@
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using System;
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using System.Threading;
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using System.Diagnostics;
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using NUnit.Framework;
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using Amib.Threading;
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namespace WorkItemsGroupTests
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{
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/// <summary>
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/// Summary description for TestWaitForIdle.
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/// </summary>
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[TestFixture]
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[Category("WorkItemsGroup")]
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public class TestWaitForIdle
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{
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public TestWaitForIdle()
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{
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}
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/// <summary>
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/// Example of waiting for idle
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/// </summary>
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[Test]
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public void WaitForIdle()
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{
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SmartThreadPool smartThreadPool = new SmartThreadPool(10*1000, 25, 0);
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IWorkItemsGroup workItemsGroup = smartThreadPool.CreateWorkItemsGroup(int.MaxValue);
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bool success = false;
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for(int i = 0; i < 100; ++i)
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{
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workItemsGroup.QueueWorkItem(
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new WorkItemCallback(this.DoSomeWork),
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null);
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}
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success = !workItemsGroup.WaitForIdle(3500);
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success = success && workItemsGroup.WaitForIdle(1000);
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smartThreadPool.Shutdown();
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Assert.IsTrue(success);
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}
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[Test]
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public void WaitForIdleOnSTPThread()
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{
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SmartThreadPool smartThreadPool = new SmartThreadPool(10*1000, 25, 0);
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IWorkItemsGroup workItemsGroup = smartThreadPool.CreateWorkItemsGroup(int.MaxValue);
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IWorkItemResult wir = workItemsGroup.QueueWorkItem(
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new WorkItemCallback(this.DoWaitForIdle),
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workItemsGroup);
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Exception e;
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wir.GetResult(out e);
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smartThreadPool.Shutdown();
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Assert.IsNotNull(e);
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}
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[Test]
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public void WaitForIdleOnSTPThreadForAnotherWorkItemsGroup()
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{
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SmartThreadPool smartThreadPool = new SmartThreadPool(10*1000, 25, 0);
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IWorkItemsGroup workItemsGroup1 = smartThreadPool.CreateWorkItemsGroup(int.MaxValue);
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IWorkItemsGroup workItemsGroup2 = smartThreadPool.CreateWorkItemsGroup(int.MaxValue);
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workItemsGroup1.QueueWorkItem(
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new WorkItemCallback(this.DoSomeWork),
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null);
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workItemsGroup1.QueueWorkItem(
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new WorkItemCallback(this.DoSomeWork),
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null);
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IWorkItemResult wir = workItemsGroup2.QueueWorkItem(
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new WorkItemCallback(this.DoWaitForIdle),
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workItemsGroup1);
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Exception e;
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wir.GetResult(out e);
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smartThreadPool.Shutdown();
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Assert.IsNull(e);
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}
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private int x = 0;
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private object DoSomeWork(object state)
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{
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Debug.WriteLine(Interlocked.Increment(ref x));
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Thread.Sleep(1000);
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return 1;
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}
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private object DoWaitForIdle(object state)
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{
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IWorkItemsGroup workItemsGroup = state as IWorkItemsGroup;
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workItemsGroup.WaitForIdle();
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return null;
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}
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}
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}
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