SmartThreadPool v2.0
This commit is contained in:
Ami Bar
2009-12-19 16:32:41 +02:00
parent b30b4abdda
commit 4d6ffb5851
89 changed files with 13714 additions and 2639 deletions
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.42
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace UsageControl.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("UsageControl.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
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namespace UsageControl
{
partial class QueueUsageControl
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.timer1 = new System.Windows.Forms.Timer(this.components);
this.SuspendLayout();
//
// timer1
//
this.timer1.Enabled = true;
this.timer1.Interval = 500;
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
//
// QueueUsageControl
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.Transparent;
this.Name = "QueueUsageControl";
this.Size = new System.Drawing.Size(167, 247);
this.Resize += new System.EventHandler(this.QueueUsageControl_Resize);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Timer timer1;
}
}
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
using System.Drawing.Drawing2D;
using System.Diagnostics;
using System.Reflection;
using System.Drawing.Imaging;
namespace UsageControl
{
public partial class QueueUsageControl : UserControl
{
private List<QueueUsageEntry> _queuedItems;
private int _maxItemsVisible = 0;
private int _lastVisibleItemIndex = 0;
private int _itemHeight = 0;
private Dictionary<Color, Bitmap> _imagesCache = new Dictionary<Color, Bitmap>();
private GraphicsPath _pathBorder;
private RectangleF [] _slots;
private bool _invalidate = true;
public QueueUsageControl()
{
//Debug.WriteLine("QueueUsageControl");
EnableDoubleBuffering();
Reset();
InitializeComponent();
ControlRezised();
}
public static Bitmap GenerateItemImage(string text, Color color, int width, int height, Font font)
{
//Debug.WriteLine("GenerateItemImage");
Bitmap itemImage = null;
Rectangle rc = new Rectangle(0, 0, width, height);
itemImage = new Bitmap(rc.Width, rc.Height);
/// Create button
rc.Inflate(-3, -3);
GraphicsPath path1 = GetPath(rc, 10);
rc.Inflate(0, 6);
LinearGradientBrush br1 = new LinearGradientBrush(rc, color, Color.White, LinearGradientMode.Vertical);
rc.Inflate(0, -6);
/// Create shadow
Rectangle rc2 = rc;
rc2.Offset(8, 8);
GraphicsPath path2 = GetPath(rc2, 20);
PathGradientBrush br2 = new PathGradientBrush(path2);
br2.CenterColor = ControlPaint.DarkDark(Color.Silver);
br2.SurroundColors = new Color[] { Color.White };
/// Create bubble
Rectangle rc3 = rc;
rc3.Inflate(-15, -rc.Height / 3);
rc3.Y = rc3.Y - 2;
//rc3.Height = rc3.Height;
GraphicsPath path3 = GetPath(rc3, rc3.Height);
LinearGradientBrush br3 = new LinearGradientBrush(rc3, Color.FromArgb(255, Color.White), Color.FromArgb(0, Color.White), LinearGradientMode.Vertical);
itemImage = new Bitmap(width - 2, height);
Graphics g = Graphics.FromImage(itemImage);
g.SmoothingMode = SmoothingMode.AntiAlias;
g.FillPath(br2, path2);
g.FillPath(br1, path1);
g.FillPath(br3, path3);
//SizeF size = g.MeasureString(text, font);
//int fontHeight = (int)size.Height + 5;
//g.DrawString(
// text,
// font,
// Brushes.Black,
// new RectangleF((rc.Width - size.Width) / 2, 2, width, fontHeight));
return itemImage;
}
private Bitmap GetItemsImage(Color color)
{
//Debug.WriteLine("GetItemsImage");
Bitmap itemImage = null;
if (!_imagesCache.ContainsKey(color))
{
Rectangle rc = new Rectangle(0, 0, this.Width, _itemHeight);
itemImage = new Bitmap(rc.Width, rc.Height);
/// Create button
rc.Inflate(-3, -3);
GraphicsPath path1 = GetPath(rc, 10);
rc.Inflate(0, 6);
LinearGradientBrush br1 = new LinearGradientBrush(rc, color, Color.White, LinearGradientMode.Vertical);
rc.Inflate(0, -6);
/// Create shadow
Rectangle rc2 = rc;
rc2.Offset(8, 8);
GraphicsPath path2 = GetPath(rc2, 20);
PathGradientBrush br2 = new PathGradientBrush(path2);
br2.CenterColor = ControlPaint.DarkDark(Color.Silver);
br2.SurroundColors = new Color[] { Color.White };
/// Create bubble
Rectangle rc3 = rc;
rc3.Inflate(-15, -rc.Height / 3);
rc3.Y = rc3.Y - 2;
//rc3.Height = rc3.Height;
GraphicsPath path3 = GetPath(rc3, rc3.Height);
LinearGradientBrush br3 = new LinearGradientBrush(rc3, Color.FromArgb(255, Color.White), Color.FromArgb(0, Color.White), LinearGradientMode.Vertical);
itemImage = new Bitmap(this.Width - 2, _itemHeight);
Graphics g = Graphics.FromImage(itemImage);
g.SmoothingMode = SmoothingMode.AntiAlias;
g.FillPath(br2, path2);
g.FillPath(br1, path1);
g.FillPath(br3, path3);
_imagesCache[color] = itemImage;
}
itemImage = _imagesCache[color];
return itemImage;
}
private void EnableDoubleBuffering()
{
//Debug.WriteLine("EnableDoubleBuffering");
// Set the value of the double-buffering style bits to true.
this.SetStyle(ControlStyles.DoubleBuffer |
ControlStyles.UserPaint |
ControlStyles.AllPaintingInWmPaint |
ControlStyles.SupportsTransparentBackColor,
true);
this.UpdateStyles();
}
public void Reset()
{
//Debug.WriteLine("Reset");
_queuedItems = new List<QueueUsageEntry>();
}
//public void Queue(string text, Color color, bool blink)
//{
// //Debug.WriteLine("Queue");
// _queuedItems.Add(new QueueUsageEntry(text, color, blink));
// //this.Invalidate();
//}
public void SetQueue(List<QueueUsageEntry> list)
{
//Debug.WriteLine("SetQueue");
bool invalidate = false;
if (_queuedItems.Count != list.Count)
{
invalidate = true;
}
else
{
int counter = Math.Min(list.Count, _maxItemsVisible);
for (int i = 0; i < counter; i++)
{
if (_queuedItems[i] != list[i])
{
invalidate = true;
break;
}
}
}
if (invalidate)
{
//Debug.WriteLine("_invalidate = true");
_queuedItems = list;
_invalidate = invalidate;
}
//_queuedItems = list;
//_queuedItems.Clear();
//foreach (QueueUsageEntry entry in list)
//{
// _queuedItems.Add(entry);
//}
//_invalidate = true;
//this.Invalidate();
}
protected override void OnPaint(PaintEventArgs e)
{
//Debug.WriteLine("OnPaint");
Bitmap bitmap = new Bitmap(Width, Height);
Graphics g = Graphics.FromImage(bitmap);
g.FillPath(Brushes.White, _pathBorder);
int counter = Math.Min(_maxItemsVisible, _queuedItems.Count);
int i = 0;
foreach (QueueUsageEntry entry in _queuedItems)
{
if (i > counter)
{
break;
}
//int top = 0;
//int bottom = 0;
//if (topdown)
//{
// bottom = 1;
// top = bottom;
// top += i * _itemHeight;
// bottom += (i + 1) * _itemHeight;
//}
//else
//{
// bottom = this.Height - 1;
// top = bottom;
// bottom -= i * _itemHeight;
// top -= (i + 1) * _itemHeight;
//}
//g.DrawLine(Pens.Black, 0, top, this.Width, top);
string text = (entry.IsExecuting ? ">" : "") + entry.Text;
if (i == _lastVisibleItemIndex)
{
text = "(" + (_queuedItems.Count - _maxItemsVisible) + ")...";
}
SizeF size = g.MeasureString(entry.Text, this.Font);
//Debug.WriteLine(size.Width);
Bitmap itemImage = GetItemsImage(entry.Color);
RectangleF slot = _slots[i];
//g.DrawImage(itemImage, -1, top);
g.DrawImage(itemImage, -1, slot.Top-2);
//g.DrawString(text, this.Font, Brushes.Black, new RectangleF((this.Width - size.Width) / 2, top + 2, this.Width, bottom));
g.DrawString(text, this.Font, Brushes.Black, slot);
++i;
}
g.DrawPath(Pens.Black, _pathBorder);
//g.DrawRectangle(Pens.Black, border);
e.Graphics.DrawImage(bitmap, 0, 0);
}
private static GraphicsPath GetPath(Rectangle rc, int r)
{
//Debug.WriteLine("GetPath");
int x = rc.X, y = rc.Y, w = rc.Width, h = rc.Height;
GraphicsPath path = new GraphicsPath();
path.AddArc(x, y, r, r, 180, 90); //Upper left corner
path.AddArc(x + w - r, y, r, r, 270, 90); //Upper right corner
path.AddArc(x + w - r, y + h - r, r, r, 0, 90); //Lower right corner
path.AddArc(x, y + h - r, r, r, 90, 90); //Lower left corner
path.CloseFigure();
return path;
}
private void ControlRezised()
{
//Debug.WriteLine("ControlRezised");
Graphics g = Graphics.FromHwnd(this.Handle);
SizeF size = g.MeasureString("X", this.Font);
g.Dispose();
_itemHeight = (int)size.Height + 5;
_maxItemsVisible = this.Height / _itemHeight - 1;
_lastVisibleItemIndex = _maxItemsVisible;
_imagesCache = new Dictionary<Color, Bitmap>();
Rectangle border = new Rectangle(0, 0, this.ClientRectangle.Width - 1, this.ClientRectangle.Height - 1);
_pathBorder = GetPath(border, 20);
PrepareSlots();
}
private void PrepareSlots()
{
bool topdown = true;
_slots = new RectangleF[_maxItemsVisible+5];
for (int i = 0; i < _slots.Length; i++)
{
int top = 0;
int bottom = 0;
if (topdown)
{
bottom = 1;
top = bottom;
top += i * _itemHeight;
bottom += (i + 1) * _itemHeight;
}
else
{
bottom = this.Height - 1;
top = bottom;
bottom -= i * _itemHeight;
top -= (i + 1) * _itemHeight;
}
_slots[i] = new RectangleF((this.Width - 55) / 2, top + 2, this.Width, bottom);
}
}
private void QueueUsageControl_Resize(object sender, EventArgs e)
{
//Debug.WriteLine("QueueUsageControl_Resize");
ControlRezised();
}
private void timer1_Tick(object sender, EventArgs e)
{
if (_invalidate)
{
_invalidate = false;
}
Invalidate();
}
}
}
+123
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="timer1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>
+49
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using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
namespace UsageControl
{
public partial class QueueUsageControl
{
public class QueueUsageEntry
{
private string _text;
private Color _color;
private bool _isExecuting;
public QueueUsageEntry(
string text,
Color color) : this (text, color, false)
{
}
public QueueUsageEntry(
string text,
Color color,
bool blink)
{
_text = text;
_color = color;
_isExecuting = blink;
}
public Color Color
{
get { return _color; }
}
public string Text
{
get { return _text; }
}
public bool IsExecuting
{
get { return _isExecuting; }
set { _isExecuting = value; }
}
}
}
}
+33
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@@ -73,6 +73,16 @@
<DebugType>none</DebugType>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseCE|AnyCPU' ">
<OutputPath>bin\ReleaseCE\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<BaseAddress>285212672</BaseAddress>
<Optimize>true</Optimize>
<DebugType>
</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<ItemGroup>
<Reference Include="System">
<Name>System</Name>
@@ -94,12 +104,35 @@
<Compile Include="AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="QueueUsageControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="QueueUsageControl.Designer.cs">
<DependentUpon>QueueUsageControl.cs</DependentUpon>
</Compile>
<Compile Include="QueueUsageEntry.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="UsageControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="UsageHistoryControl.cs">
<SubType>UserControl</SubType>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<SubType>Designer</SubType>
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="QueueUsageControl.resx">
<SubType>Designer</SubType>
<DependentUpon>QueueUsageControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="UsageControl.resx">
<DependentUpon>UsageControl.cs</DependentUpon>
<SubType>Designer</SubType>