SmartThreadPool v2.0
This commit is contained in:
Ami Bar
2009-12-19 16:32:41 +02:00
parent b30b4abdda
commit 4d6ffb5851
89 changed files with 13714 additions and 2639 deletions
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using System;
using System.Drawing;
using System.Windows.Forms;
namespace STPCEDemo
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
private System.Windows.Forms.MainMenu mainMenu1;
private UsageControl.UsageHistoryControl usageHistoryControl1;
private Button btnStartStop;
private Label label1;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.mainMenu1 = new System.Windows.Forms.MainMenu();
this.btnStartStop = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.lblThreadsInUse = new System.Windows.Forms.Label();
this.label7 = new System.Windows.Forms.Label();
this.lblThreadsInPool = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.spnMinThreads = new System.Windows.Forms.NumericUpDown();
this.label4 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.label5 = new System.Windows.Forms.Label();
this.spnMaxThreads = new System.Windows.Forms.NumericUpDown();
this.spnIdleTimeout = new System.Windows.Forms.NumericUpDown();
this.spnWorkItemsPerSecond = new System.Windows.Forms.NumericUpDown();
this.label6 = new System.Windows.Forms.Label();
this.spnWorkItemDuration = new System.Windows.Forms.NumericUpDown();
this.label8 = new System.Windows.Forms.Label();
this.usageControl1 = new UsageControl.UsageControl();
this.usageHistoryControl1 = new UsageControl.UsageHistoryControl();
this.SuspendLayout();
//
// btnStartStop
//
this.btnStartStop.Location = new System.Drawing.Point(148, 10);
this.btnStartStop.Name = "btnStartStop";
this.btnStartStop.Size = new System.Drawing.Size(72, 20);
this.btnStartStop.TabIndex = 0;
this.btnStartStop.Text = "Start";
this.btnStartStop.Click += new System.EventHandler(this.btnStartStop_Click);
//
// label1
//
this.label1.Font = new System.Drawing.Font("Tahoma", 10F, System.Drawing.FontStyle.Bold);
this.label1.Location = new System.Drawing.Point(10, 10);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(143, 20);
this.label1.Text = "Smart Thread Pool";
//
// lblThreadsInUse
//
this.lblThreadsInUse.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular);
this.lblThreadsInUse.Location = new System.Drawing.Point(148, 106);
this.lblThreadsInUse.Name = "lblThreadsInUse";
this.lblThreadsInUse.Size = new System.Drawing.Size(72, 24);
this.lblThreadsInUse.Text = "0";
this.lblThreadsInUse.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// label7
//
this.label7.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular);
this.label7.Location = new System.Drawing.Point(10, 106);
this.label7.Name = "label7";
this.label7.Size = new System.Drawing.Size(124, 24);
this.label7.Text = "Used threads (Green)";
//
// lblThreadsInPool
//
this.lblThreadsInPool.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular);
this.lblThreadsInPool.Location = new System.Drawing.Point(148, 88);
this.lblThreadsInPool.Name = "lblThreadsInPool";
this.lblThreadsInPool.Size = new System.Drawing.Size(72, 24);
this.lblThreadsInPool.Text = "0";
this.lblThreadsInPool.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// label2
//
this.label2.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular);
this.label2.Location = new System.Drawing.Point(10, 88);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(124, 24);
this.label2.Text = "Threads in pool (Red)";
//
// spnMinThreads
//
this.spnMinThreads.Location = new System.Drawing.Point(148, 125);
this.spnMinThreads.Maximum = new decimal(new int[] {
10,
0,
0,
0});
this.spnMinThreads.Name = "spnMinThreads";
this.spnMinThreads.Size = new System.Drawing.Size(72, 24);
this.spnMinThreads.TabIndex = 3;
this.spnMinThreads.ValueChanged += new System.EventHandler(this.spnMinThreads_ValueChanged);
//
// label4
//
this.label4.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular);
this.label4.Location = new System.Drawing.Point(10, 173);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(120, 24);
this.label4.Text = "Idle timeout (Seconds)";
//
// label3
//
this.label3.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular);
this.label3.Location = new System.Drawing.Point(10, 149);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(104, 24);
this.label3.Text = "Maximum Threads";
//
// label5
//
this.label5.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular);
this.label5.Location = new System.Drawing.Point(10, 125);
this.label5.Name = "label5";
this.label5.Size = new System.Drawing.Size(104, 24);
this.label5.Text = "Minimum Threads";
//
// spnMaxThreads
//
this.spnMaxThreads.Location = new System.Drawing.Point(148, 149);
this.spnMaxThreads.Maximum = new decimal(new int[] {
10,
0,
0,
0});
this.spnMaxThreads.Minimum = new decimal(new int[] {
1,
0,
0,
0});
this.spnMaxThreads.Name = "spnMaxThreads";
this.spnMaxThreads.Size = new System.Drawing.Size(72, 24);
this.spnMaxThreads.TabIndex = 4;
this.spnMaxThreads.Value = new decimal(new int[] {
5,
0,
0,
0});
this.spnMaxThreads.ValueChanged += new System.EventHandler(this.spnMaxThreads_ValueChanged);
//
// spnIdleTimeout
//
this.spnIdleTimeout.Location = new System.Drawing.Point(148, 173);
this.spnIdleTimeout.Maximum = new decimal(new int[] {
60,
0,
0,
0});
this.spnIdleTimeout.Minimum = new decimal(new int[] {
1,
0,
0,
0});
this.spnIdleTimeout.Name = "spnIdleTimeout";
this.spnIdleTimeout.Size = new System.Drawing.Size(72, 24);
this.spnIdleTimeout.TabIndex = 5;
this.spnIdleTimeout.Value = new decimal(new int[] {
10,
0,
0,
0});
//
// spnWorkItemsPerSecond
//
this.spnWorkItemsPerSecond.Location = new System.Drawing.Point(148, 203);
this.spnWorkItemsPerSecond.Name = "spnWorkItemsPerSecond";
this.spnWorkItemsPerSecond.Size = new System.Drawing.Size(72, 24);
this.spnWorkItemsPerSecond.TabIndex = 6;
this.spnWorkItemsPerSecond.Value = new decimal(new int[] {
1,
0,
0,
0});
//
// label6
//
this.label6.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular);
this.label6.Location = new System.Drawing.Point(10, 203);
this.label6.Name = "label6";
this.label6.Size = new System.Drawing.Size(120, 24);
this.label6.Text = "Work items/sec";
//
// spnWorkItemDuration
//
this.spnWorkItemDuration.Increment = new decimal(new int[] {
100,
0,
0,
0});
this.spnWorkItemDuration.Location = new System.Drawing.Point(148, 227);
this.spnWorkItemDuration.Maximum = new decimal(new int[] {
6000,
0,
0,
0});
this.spnWorkItemDuration.Name = "spnWorkItemDuration";
this.spnWorkItemDuration.Size = new System.Drawing.Size(72, 24);
this.spnWorkItemDuration.TabIndex = 7;
this.spnWorkItemDuration.Value = new decimal(new int[] {
100,
0,
0,
0});
//
// label8
//
this.label8.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular);
this.label8.Location = new System.Drawing.Point(10, 227);
this.label8.Name = "label8";
this.label8.Size = new System.Drawing.Size(132, 24);
this.label8.Text = "Work item duration (ms)";
//
// usageControl1
//
this.usageControl1.BackColor = System.Drawing.Color.Black;
this.usageControl1.Location = new System.Drawing.Point(10, 33);
this.usageControl1.Maximum = 10;
this.usageControl1.Name = "usageControl1";
this.usageControl1.Size = new System.Drawing.Size(41, 52);
this.usageControl1.TabIndex = 1;
this.usageControl1.Value1 = 0;
this.usageControl1.Value2 = 0;
//
// usageHistoryControl1
//
this.usageHistoryControl1.BackColor = System.Drawing.Color.Black;
this.usageHistoryControl1.Location = new System.Drawing.Point(66, 33);
this.usageHistoryControl1.Maximum = 10;
this.usageHistoryControl1.Name = "usageHistoryControl1";
this.usageHistoryControl1.Size = new System.Drawing.Size(154, 52);
this.usageHistoryControl1.TabIndex = 2;
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
this.AutoScroll = true;
this.ClientSize = new System.Drawing.Size(240, 258);
this.Controls.Add(this.btnStartStop);
this.Controls.Add(this.spnWorkItemDuration);
this.Controls.Add(this.label8);
this.Controls.Add(this.spnWorkItemsPerSecond);
this.Controls.Add(this.label6);
this.Controls.Add(this.spnIdleTimeout);
this.Controls.Add(this.spnMaxThreads);
this.Controls.Add(this.label4);
this.Controls.Add(this.label3);
this.Controls.Add(this.label5);
this.Controls.Add(this.spnMinThreads);
this.Controls.Add(this.lblThreadsInUse);
this.Controls.Add(this.label7);
this.Controls.Add(this.lblThreadsInPool);
this.Controls.Add(this.label2);
this.Controls.Add(this.usageControl1);
this.Controls.Add(this.label1);
this.Controls.Add(this.usageHistoryControl1);
this.Menu = this.mainMenu1;
this.Name = "Form1";
this.Text = "Smart Thread Pool";
this.Load += new System.EventHandler(this.Form1_Load);
this.ResumeLayout(false);
}
#endregion
private UsageControl.UsageControl usageControl1;
private Label lblThreadsInUse;
private Label label7;
private Label lblThreadsInPool;
private Label label2;
private NumericUpDown spnMinThreads;
private Label label4;
private Label label3;
private Label label5;
private NumericUpDown spnMaxThreads;
private NumericUpDown spnIdleTimeout;
private NumericUpDown spnWorkItemsPerSecond;
private Label label6;
private NumericUpDown spnWorkItemDuration;
private Label label8;
}
}
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Forms;
using Amib.Threading;
using System.Threading;
namespace STPCEDemo
{
public partial class Form1 : Form
{
private bool running;
private readonly System.Windows.Forms.Timer uiTimer;
private SmartThreadPool _stp;
private readonly System.Windows.Forms.Timer wiTimer;
public Form1()
{
running = false;
InitializeComponent();
uiTimer = new System.Windows.Forms.Timer();
uiTimer.Interval = 1000;
uiTimer.Tick += new EventHandler(uiTimer_Tick);
wiTimer = new System.Windows.Forms.Timer();
wiTimer.Interval = 1000;
wiTimer.Tick += new EventHandler(wiTimer_Tick);
//Debug.WriteLine("Form Thread Priority is " + (int)GetCurrentThreadPriority());
}
private void Form1_Load(object sender, EventArgs e)
{
SetRunningState(false);
}
void uiTimer_Tick(object sender, EventArgs e)
{
if (null == _stp)
{
return;
}
try
{
int inUse = _stp.InUseThreads;
int inPool = _stp.ActiveThreads;
this.usageHistoryControl1.AddValues(inUse, inPool);
this.usageControl1.Value1 = inUse;
this.usageControl1.Value2 = inPool;
this.lblThreadsInUse.Text = inUse.ToString();
this.lblThreadsInPool.Text = inPool.ToString();
}
catch(Exception ex)
{
Debug.WriteLine(ex);
return;
}
}
void wiTimer_Tick(object sender, EventArgs e)
{
int count = Convert.ToInt32(spnWorkItemsPerSecond.Value);
int sleepDuration = Convert.ToInt32(spnWorkItemDuration.Value);
Debug.WriteLine(string.Format("{0}: C = {1}, S = {2}", DateTime.Now.ToString("HH:mm:ss"), count, sleepDuration));
for (int i = 0; i < count; i++)
{
_stp.QueueWorkItem(DoWork, sleepDuration);
}
}
private void DoWork(int sleepDuration)
{
//Debug.WriteLine("DoWork Thread Priority is " + (int)GetCurrentThreadPriority());
DateTime start = DateTime.Now;
//int sleepDuration = Convert.ToInt32(state);
Thread.Sleep(sleepDuration);
TimeSpan duration = DateTime.Now - start;
Debug.WriteLine(string.Format("{0}: Duration = {1}", DateTime.Now.ToString("HH:mm:ss"), duration.TotalMilliseconds));
//return null;
}
void btnStartStop_Click(object sender, EventArgs e)
{
SetRunningState(!running);
}
private void SetRunningState(bool newRunningState)
{
btnStartStop.Text = newRunningState ? "Stop" : "Start";
if (newRunningState)
{
_stp = new SmartThreadPool(
Convert.ToInt32(spnIdleTimeout.Value) * 1000,
Convert.ToInt32(spnMaxThreads.Value),
Convert.ToInt32(spnMinThreads.Value));
}
else
{
if (null != _stp)
{
_stp.Shutdown();
}
_stp = null;
}
spnIdleTimeout.Enabled = !newRunningState;
uiTimer.Enabled = newRunningState;
wiTimer.Enabled = newRunningState;
running = newRunningState;
}
private void spnMinThreads_ValueChanged(object sender, EventArgs e)
{
if (null != _stp)
{
_stp.MinThreads = Convert.ToInt32(spnMinThreads.Value);
}
}
private void spnMaxThreads_ValueChanged(object sender, EventArgs e)
{
if (null != _stp)
{
_stp.MaxThreads = Convert.ToInt32(spnMaxThreads.Value);
}
}
private static int GetCurrentThreadPriority()
{
IntPtr hThread = GetCurrentThread();
int priority = CeGetThreadPriority(hThread);
return priority;
}
[DllImport("coredll.dll", SetLastError = true)]
public static extern int CeGetThreadPriority(IntPtr hThread);
[DllImport("coredll.dll")]
public static extern IntPtr GetCurrentThread();
}
}
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="mainMenu1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="$this.FormFactorShadowProperty" xml:space="preserve">
<value>WEBPAD</value>
</metadata>
<metadata name="$this.Skin" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>False</value>
</metadata>
</root>
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Text;
namespace STPCEDemo
{
public static class Pens
{
private static Pen _red = new Pen(Color.Red);
private static Pen _lawnGreen = new Pen(Color.LawnGreen);
private static Pen _green = new Pen(Color.Green);
private static Pen _darkGray = new Pen(Color.DarkGray);
private static Pen _white = new Pen(Color.White);
public static Pen Red
{
get { return _red; }
}
public static Pen LawnGreen
{
get { return _lawnGreen; }
}
public static Pen Green
{
get { return _green; }
}
public static Pen DarkGray
{
get { return _darkGray; }
}
public static Pen White
{
get { return _white; }
}
}
}
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using System;
using System.Collections.Generic;
using System.Windows.Forms;
namespace STPCEDemo
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[MTAThread]
static void Main()
{
Application.Run(new Form1());
}
}
}
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("STPCEDemo")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("STPCEDemo")]
[assembly: AssemblyCopyright("Copyright © 2008")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("a9f7d57c-9b87-4b5e-81a5-9d4b2719b5b5")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.1433
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace STPCEDemo.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("STPCEDemo.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}
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<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
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<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
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<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{356114BA-5F10-4DB6-9971-987CE11F765F}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>STPCEDemo</RootNamespace>
<AssemblyName>STPCEDemo</AssemblyName>
<ProjectTypeGuids>{4D628B5B-2FBC-4AA6-8C16-197242AEB884};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<PlatformFamilyName>WindowsCE</PlatformFamilyName>
<PlatformID>E2BECB1F-8C8C-41ba-B736-9BE7D946A398</PlatformID>
<OSVersion>5.0</OSVersion>
<DeployDirSuffix>STPCEDemo</DeployDirSuffix>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<FormFactorID>
</FormFactorID>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;$(PlatformFamilyName)</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<FileAlignment>512</FileAlignment>
<WarningLevel>4</WarningLevel>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE;$(PlatformFamilyName)</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<FileAlignment>512</FileAlignment>
<WarningLevel>4</WarningLevel>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Pens.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Form1.resx">
<SubType>Designer</SubType>
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="UsageControl.resx">
<DependentUpon>UsageControl.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="UsageHistoryControl.resx">
<DependentUpon>UsageHistoryControl.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<Compile Include="UsageControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="UsageHistoryControl.cs">
<SubType>UserControl</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SmartThreadPool\SmartThreadPoolCE.csproj">
<Project>{D81DD596-C71F-4AC2-816C-63C19589E7E0}</Project>
<Name>SmartThreadPoolCE</Name>
</ProjectReference>
</ItemGroup>
<Import Condition="'$(TargetFrameworkVersion)' == 'v1.0'" Project="$(MSBuildBinPath)\Microsoft.CompactFramework.CSharp.v1.targets" />
<Import Condition="'$(TargetFrameworkVersion)' == 'v2.0'" Project="$(MSBuildBinPath)\Microsoft.CompactFramework.CSharp.targets" />
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Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
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using System;
using System.Collections;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Data;
using System.Windows.Forms;
using STPCEDemo;
namespace UsageControl
{
/// <summary>
/// Summary description for UsageControl.
/// </summary>
public class UsageControl : System.Windows.Forms.UserControl
{
private System.ComponentModel.IContainer components = null;
private const int ovalWidth = 18;
private const int columns = 2;
private int fixedWidth;
private int rows = 1;
private int min = 0; // Minimum value for progress range
private int max = 100; // Maximum value for progress range
private int val1 = 0; // Current progress
private int val2 = 0; // Current progress
public UsageControl()
{
// This call is required by the Windows.Forms Form Designer.
InitializeComponent();
EnableDoubleBuffering();
fixedWidth = 2 + (ovalWidth+1)*columns + 1;
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if(components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
private void EnableDoubleBuffering()
{
// Set the value of the double-buffering style bits to true.
//this.SetStyle(ControlStyles.DoubleBuffer |
// ControlStyles.UserPaint |
// ControlStyles.AllPaintingInWmPaint,
// true);
//this.UpdateStyles();
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
//
// UsageControl
//
this.BackColor = System.Drawing.Color.Black;
this.Name = "UsageControl";
this.Size = new System.Drawing.Size(192, 160);
}
#endregion
protected override void OnResize(EventArgs e)
{
Width = fixedWidth;
rows = (ClientRectangle.Height / 4) - 1;
// Invalidate the control to get a repaint.
this.Invalidate();
}
protected override void OnPaint(PaintEventArgs e)
{
Graphics g = e.Graphics;
int percent1 = ((val1 - min) * 100) / (max - min);
int percent2 = ((val2 - min) * 100) / (max - min);
int filledCount1 = (rows * percent1) / 100;
int filledCount2 = (rows * percent2) / 100;
int diff = Math.Abs(filledCount1 - filledCount2);
int emptyCount = rows - Math.Max(filledCount1, filledCount2);
int i = 0;
for(i = 0; i < filledCount1; ++i)
{
for(int j = 0; j < columns; ++j)
{
DrawOval(
g,
Pens.LawnGreen,
2 + j*(1+ovalWidth),
ClientRectangle.Bottom - 5 - i*4);
}
}
for(; i < filledCount2; ++i)
{
for(int j = 0; j < columns; ++j)
{
DrawOval(
g,
Pens.Red,
2 + j*(1+ovalWidth),
ClientRectangle.Bottom - 5 - i*4);
}
}
for(; i < rows; ++i)
{
for(int j = 0; j < columns; ++j)
{
DrawOval(
g,
Pens.Green,
2 + j*(1+ovalWidth),
ClientRectangle.Bottom - 5 - i*4);
}
}
// Draw a three-dimensional border around the control.
Draw3DBorder(g);
// Clean up.
//g.Dispose();
base.OnPaint (e);
}
private void DrawOval(Graphics g, Pen pen, int x, int y)
{
g.DrawLine(pen, x+1 , y, x+ovalWidth-2, y);
g.DrawLine(pen, x, y+1, x+ovalWidth-1, y+1);
g.DrawLine(pen, x+1, y+2, x+ovalWidth-2, y+2);
}
public int Maximum
{
get
{
return max;
}
set
{
// Make sure that the maximum value is never set lower than the minimum value.
if (value < min)
{
min = value;
}
max = value;
// Make sure that value is still in range.
if (val1 > max)
{
val1 = max;
}
// Invalidate the control to get a repaint.
this.Invalidate();
}
}
public int Value1
{
get
{
return val1;
}
set
{
int oldValue = val1;
// Make sure that the value does not stray outside the valid range.
if (value < min)
{
val1 = min;
}
else if (value > max)
{
val1 = max;
}
else
{
val1 = value;
}
Invalidate();
/*
// Invalidate only the changed area.
float percent;
Rectangle newValueRect = this.ClientRectangle;
Rectangle oldValueRect = this.ClientRectangle;
// Use a new value to calculate the rectangle for progress.
percent = (float)(val1 - min) / (float)(max - min);
newValueRect.Width = (int)((float)newValueRect.Width * percent);
// Use an old value to calculate the rectangle for progress.
percent = (float)(oldValue - min) / (float)(max - min);
oldValueRect.Width = (int)((float)oldValueRect.Width * percent);
Rectangle updateRect = new Rectangle();
// Find only the part of the screen that must be updated.
if (newValueRect.Width > oldValueRect.Width)
{
updateRect.X = oldValueRect.Size.Width;
updateRect.Width = newValueRect.Width - oldValueRect.Width;
}
else
{
updateRect.X = newValueRect.Size.Width;
updateRect.Width = oldValueRect.Width - newValueRect.Width;
}
updateRect.Height = this.Height;
// Invalidate the intersection region only.
this.Invalidate(updateRect);
*/
}
}
public int Value2
{
get
{
return val2;
}
set
{
int oldValue = val2;
// Make sure that the value does not stray outside the valid range.
if (value < min)
{
val2 = min;
}
else if (value > max)
{
val2 = max;
}
else
{
val2 = value;
}
Invalidate();
/*
// Invalidate only the changed area.
float percent;
Rectangle newValueRect = this.ClientRectangle;
Rectangle oldValueRect = this.ClientRectangle;
// Use a new value to calculate the rectangle for progress.
percent = (float)(val1 - min) / (float)(max - min);
newValueRect.Width = (int)((float)newValueRect.Width * percent);
// Use an old value to calculate the rectangle for progress.
percent = (float)(oldValue - min) / (float)(max - min);
oldValueRect.Width = (int)((float)oldValueRect.Width * percent);
Rectangle updateRect = new Rectangle();
// Find only the part of the screen that must be updated.
if (newValueRect.Width > oldValueRect.Width)
{
updateRect.X = oldValueRect.Size.Width;
updateRect.Width = newValueRect.Width - oldValueRect.Width;
}
else
{
updateRect.X = newValueRect.Size.Width;
updateRect.Width = oldValueRect.Width - newValueRect.Width;
}
updateRect.Height = this.Height;
// Invalidate the intersection region only.
this.Invalidate(updateRect);
*/
}
}
private void Draw3DBorder(Graphics g)
{
int PenWidth = (int)Pens.White.Width;
g.DrawLine(Pens.DarkGray,
this.ClientRectangle.Left, this.ClientRectangle.Top,
this.ClientRectangle.Width - PenWidth, this.ClientRectangle.Top);
g.DrawLine(Pens.DarkGray,
this.ClientRectangle.Left, this.ClientRectangle.Top,
this.ClientRectangle.Left, this.ClientRectangle.Height - PenWidth);
g.DrawLine(Pens.White,
this.ClientRectangle.Left, this.ClientRectangle.Height - PenWidth,
this.ClientRectangle.Width - PenWidth, this.ClientRectangle.Height - PenWidth);
g.DrawLine(Pens.White,
this.ClientRectangle.Width - PenWidth, this.ClientRectangle.Top,
this.ClientRectangle.Width - PenWidth, this.ClientRectangle.Height - PenWidth);
}
}
}
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 1.3
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">1.3</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1">this is my long string</data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
[base64 mime encoded serialized .NET Framework object]
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
[base64 mime encoded string representing a byte array form of the .NET Framework object]
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used forserialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>1.3</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="$this.TrayLargeIcon" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>False</value>
</data>
<data name="$this.Locked" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>False</value>
</data>
<data name="$this.SnapToGrid" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</data>
<data name="$this.DrawGrid" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</data>
<data name="$this.TrayHeight" type="System.Int32, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>80</value>
</data>
<data name="$this.Language" type="System.Globalization.CultureInfo, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>(Default)</value>
</data>
<data name="$this.Localizable" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>False</value>
</data>
<data name="$this.Name">
<value>UsageControl</value>
</data>
<data name="$this.DefaultModifiers" type="System.CodeDom.MemberAttributes, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>Private</value>
</data>
<data name="$this.GridSize" type="System.Drawing.Size, System.Drawing, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>8, 8</value>
</data>
</root>
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using System;
using System.Collections;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Windows.Forms;
using STPCEDemo;
namespace UsageControl
{
/// <summary>
/// Summary description for UsageHistoryControl.
/// </summary>
public class UsageHistoryControl : System.Windows.Forms.UserControl
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.Container components = null;
private const int squareWidth = 12;
private const int maxLastValuesCount = 2000;
private const int shiftStep = 3;
private int shift = 0;
private int [] lastValues1 = new int[maxLastValuesCount];
private int [] lastValues2 = new int[maxLastValuesCount];
private int nextValueIndex;
private int lastValuesCount;
private int max = 100;
private int min = 0;
public UsageHistoryControl()
{
// This call is required by the Windows.Forms Form Designer.
InitializeComponent();
EnableDoubleBuffering();
Reset();
}
public void Reset()
{
lastValues1.Initialize();
lastValues2.Initialize();
nextValueIndex = 0;
lastValuesCount = 0;
Invalidate();
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if(components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
//
// UsageHistoryControl
//
this.BackColor = System.Drawing.Color.Black;
this.Name = "UsageHistoryControl";
}
#endregion
private void EnableDoubleBuffering()
{
// Set the value of the double-buffering style bits to true.
//this.SetStyle(ControlStyles.DoubleBuffer |
// ControlStyles.UserPaint |
// ControlStyles.AllPaintingInWmPaint,
// true);
//this.UpdateStyles();
}
protected override void OnResize(EventArgs e)
{
// Invalidate the control to get a repaint.
this.Invalidate();
}
protected override void OnPaint(PaintEventArgs e)
{
Graphics g = e.Graphics;
for(int i = 0; i <= ClientRectangle.Width+squareWidth; i += squareWidth)
{
g.DrawLine(Pens.Green, i-shift, 0, i-shift, ClientRectangle.Height);
}
for(int i = 0; i < ClientRectangle.Height; i += squareWidth)
{
g.DrawLine(Pens.Green, 0, i, ClientRectangle.Width, i);
}
int startValueIndex = (nextValueIndex-1+maxLastValuesCount)%maxLastValuesCount;
int prevVal1 = GetRelativeValue(lastValues1[startValueIndex]);
int prevVal2 = GetRelativeValue(lastValues2[startValueIndex]);
for(int i = 1; i < lastValuesCount; ++i)
{
int index = nextValueIndex - 1 - i;
if (index < 0)
{
index += maxLastValuesCount;
}
int val1 = GetRelativeValue(lastValues1[index]);
int val2 = GetRelativeValue(lastValues2[index]);
g.DrawLine(
Pens.Red,
ClientRectangle.Width-(i-1)*shiftStep, ClientRectangle.Height-prevVal2,
ClientRectangle.Width-i*shiftStep, ClientRectangle.Height-val2);
g.DrawLine(
Pens.LawnGreen,
ClientRectangle.Width-(i-1)*shiftStep, ClientRectangle.Height-prevVal1,
ClientRectangle.Width-i*shiftStep, ClientRectangle.Height-val1);
prevVal1 = val1;
prevVal2 = val2;
}
}
private int GetRelativeValue(int val)
{
int result = val * (ClientRectangle.Height-2) / max + 1;
return result;
}
public void AddValues(int val1, int val2)
{
lastValues1[nextValueIndex] = val1;
lastValues2[nextValueIndex] = val2;
nextValueIndex++;
nextValueIndex %= maxLastValuesCount;
lastValuesCount++;
if (lastValuesCount > maxLastValuesCount)
{
lastValuesCount = maxLastValuesCount;
}
shift += shiftStep;
shift %= squareWidth;
Invalidate();
}
public int Maximum
{
get
{
return max;
}
set
{
// Make sure that the maximum value is never set lower than the minimum value.
if (value < min)
{
min = value;
}
max = value;
// Invalidate the control to get a repaint.
this.Invalidate();
}
}
}
}
+130
View File
@@ -0,0 +1,130 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 1.3
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">1.3</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1">this is my long string</data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
[base64 mime encoded serialized .NET Framework object]
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
[base64 mime encoded string representing a byte array form of the .NET Framework object]
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used forserialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>1.3</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="$this.TrayLargeIcon" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>False</value>
</data>
<data name="$this.Locked" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>False</value>
</data>
<data name="$this.SnapToGrid" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</data>
<data name="$this.DrawGrid" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</data>
<data name="$this.Name">
<value>UsageHistoryControl</value>
</data>
<data name="$this.TrayHeight" type="System.Int32, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>80</value>
</data>
<data name="$this.Language" type="System.Globalization.CultureInfo, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>(Default)</value>
</data>
<data name="$this.Localizable" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>False</value>
</data>
<data name="$this.DefaultModifiers" type="System.CodeDom.MemberAttributes, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>Private</value>
</data>
<data name="$this.GridSize" type="System.Drawing.Size, System.Drawing, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>8, 8</value>
</data>
</root>