From 21af3206fbb5e153c6133a27416d600f8048c1d8 Mon Sep 17 00:00:00 2001 From: Claudiu Farcas Date: Mon, 5 Jan 2015 16:28:08 +0200 Subject: [PATCH] updated doc --- README.md | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/README.md b/README.md index 6bef5cf..fb2cba3 100644 --- a/README.md +++ b/README.md @@ -27,11 +27,11 @@ ONLY OPs during gameplay (creative preferred) Example: * `/qrt http://google.com` - +''' "QR panel for 'http://google.com' will need 27x27 blocks" - +''' * `/qrc http://google.com` - begins the creation for specified url in auto mode - +''' "QR block defined a (27x27) for 'http://google.com'" "Touch a block to create it!" - NOW the player has to touch another block to create the QR planel. @@ -39,27 +39,27 @@ Example: - in auto mode, is player is inclined forward pointing downwards, the QR panel will be generated horizontally, otherwise it will be generated vertically. "QR block [1] created OK!" - +''' * `/qrc http://google.com h` - begins the creation for specified url in horizontal mode - +''' "QR block defined h (27x27) for 'http://google.com'" "Touch a block to create it!" - now the player touches the block to build above. "QR block [2] created OK!" - -* `/qrl` - +''' +* `/qrl` - list current defined QR panels +''' "--------------" "QR LIST" "--------------" "[1] 'http://google.com' (27) x:10-y:20-z:30" "[2] 'http://google.com' (27) x:30-y:20-z:30" "--------------" - -* `/qrd 2` - - "QR panel [1] deleted." - +''' +* `/qrd 2` - deletes the QR panel with ID 2 +''' + "QR panel [2] deleted." +''' ## Configuration