Feature/Update Loop Agentflow (#4957)

* Feature: Update Loop Agentflow to include fallback message and version increment to 1.1

- Added a new input parameter 'fallbackMessage' to the Loop Agentflow for displaying a message when the loop count is exceeded.
- Incremented the version of Loop Agentflow from 1.0 to 1.1.
- Updated the processing logic to handle the fallback message appropriately when the maximum loop count is reached.

* - Introduced a new input parameter 'loopUpdateState' to allow updating the runtime state during workflow execution.
- Added a method to list runtime state keys for dynamic state management.
- Implemented logic to retrieve and utilize the current loop count in variable resolution.
- Updated the Loop Agentflow output to reflect the new state and final output content.
This commit is contained in:
Henry Heng
2025-09-28 22:08:08 +01:00
committed by GitHub
parent 31434e52ce
commit 0065e8f1a0
4 changed files with 107 additions and 9 deletions
@@ -1,4 +1,5 @@
import { ICommonObject, INode, INodeData, INodeOptionsValue, INodeParams } from '../../../src/Interface'
import { updateFlowState } from '../utils'
class Loop_Agentflow implements INode {
label: string
@@ -19,7 +20,7 @@ class Loop_Agentflow implements INode {
constructor() {
this.label = 'Loop'
this.name = 'loopAgentflow'
this.version = 1.0
this.version = 1.1
this.type = 'Loop'
this.category = 'Agent Flows'
this.description = 'Loop back to a previous node'
@@ -40,6 +41,40 @@ class Loop_Agentflow implements INode {
name: 'maxLoopCount',
type: 'number',
default: 5
},
{
label: 'Fallback Message',
name: 'fallbackMessage',
type: 'string',
description: 'Message to display if the loop count is exceeded',
placeholder: 'Enter your fallback message here',
rows: 4,
acceptVariable: true,
optional: true
},
{
label: 'Update Flow State',
name: 'loopUpdateState',
description: 'Update runtime state during the execution of the workflow',
type: 'array',
optional: true,
acceptVariable: true,
array: [
{
label: 'Key',
name: 'key',
type: 'asyncOptions',
loadMethod: 'listRuntimeStateKeys',
freeSolo: true
},
{
label: 'Value',
name: 'value',
type: 'string',
acceptVariable: true,
acceptNodeOutputAsVariable: true
}
]
}
]
}
@@ -58,12 +93,20 @@ class Loop_Agentflow implements INode {
})
}
return returnOptions
},
async listRuntimeStateKeys(_: INodeData, options: ICommonObject): Promise<INodeOptionsValue[]> {
const previousNodes = options.previousNodes as ICommonObject[]
const startAgentflowNode = previousNodes.find((node) => node.name === 'startAgentflow')
const state = startAgentflowNode?.inputs?.startState as ICommonObject[]
return state.map((item) => ({ label: item.key, name: item.key }))
}
}
async run(nodeData: INodeData, _: string, options: ICommonObject): Promise<any> {
const loopBackToNode = nodeData.inputs?.loopBackToNode as string
const _maxLoopCount = nodeData.inputs?.maxLoopCount as string
const fallbackMessage = nodeData.inputs?.fallbackMessage as string
const _loopUpdateState = nodeData.inputs?.loopUpdateState
const state = options.agentflowRuntime?.state as ICommonObject
@@ -75,16 +118,34 @@ class Loop_Agentflow implements INode {
maxLoopCount: _maxLoopCount ? parseInt(_maxLoopCount) : 5
}
const finalOutput = 'Loop back to ' + `${loopBackToNodeLabel} (${loopBackToNodeId})`
// Update flow state if needed
let newState = { ...state }
if (_loopUpdateState && Array.isArray(_loopUpdateState) && _loopUpdateState.length > 0) {
newState = updateFlowState(state, _loopUpdateState)
}
// Process template variables in state
if (newState && Object.keys(newState).length > 0) {
for (const key in newState) {
if (newState[key].toString().includes('{{ output }}')) {
newState[key] = finalOutput
}
}
}
const returnOutput = {
id: nodeData.id,
name: this.name,
input: data,
output: {
content: 'Loop back to ' + `${loopBackToNodeLabel} (${loopBackToNodeId})`,
content: finalOutput,
nodeID: loopBackToNodeId,
maxLoopCount: _maxLoopCount ? parseInt(_maxLoopCount) : 5
maxLoopCount: _maxLoopCount ? parseInt(_maxLoopCount) : 5,
fallbackMessage
},
state
state: newState
}
return returnOutput