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https://github.com/farcasclaudiu/Flowise.git
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Feature/Update Loop Agentflow (#4957)
* Feature: Update Loop Agentflow to include fallback message and version increment to 1.1 - Added a new input parameter 'fallbackMessage' to the Loop Agentflow for displaying a message when the loop count is exceeded. - Incremented the version of Loop Agentflow from 1.0 to 1.1. - Updated the processing logic to handle the fallback message appropriately when the maximum loop count is reached. * - Introduced a new input parameter 'loopUpdateState' to allow updating the runtime state during workflow execution. - Added a method to list runtime state keys for dynamic state management. - Implemented logic to retrieve and utilize the current loop count in variable resolution. - Updated the Loop Agentflow output to reflect the new state and final output content.
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@@ -1,4 +1,5 @@
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import { ICommonObject, INode, INodeData, INodeOptionsValue, INodeParams } from '../../../src/Interface'
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import { updateFlowState } from '../utils'
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class Loop_Agentflow implements INode {
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label: string
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@@ -19,7 +20,7 @@ class Loop_Agentflow implements INode {
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constructor() {
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this.label = 'Loop'
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this.name = 'loopAgentflow'
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this.version = 1.0
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this.version = 1.1
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this.type = 'Loop'
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this.category = 'Agent Flows'
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this.description = 'Loop back to a previous node'
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@@ -40,6 +41,40 @@ class Loop_Agentflow implements INode {
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name: 'maxLoopCount',
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type: 'number',
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default: 5
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},
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{
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label: 'Fallback Message',
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name: 'fallbackMessage',
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type: 'string',
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description: 'Message to display if the loop count is exceeded',
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placeholder: 'Enter your fallback message here',
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rows: 4,
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acceptVariable: true,
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optional: true
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},
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{
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label: 'Update Flow State',
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name: 'loopUpdateState',
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description: 'Update runtime state during the execution of the workflow',
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type: 'array',
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optional: true,
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acceptVariable: true,
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array: [
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{
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label: 'Key',
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name: 'key',
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type: 'asyncOptions',
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loadMethod: 'listRuntimeStateKeys',
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freeSolo: true
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},
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{
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label: 'Value',
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name: 'value',
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type: 'string',
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acceptVariable: true,
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acceptNodeOutputAsVariable: true
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}
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]
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}
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]
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}
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@@ -58,12 +93,20 @@ class Loop_Agentflow implements INode {
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})
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}
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return returnOptions
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},
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async listRuntimeStateKeys(_: INodeData, options: ICommonObject): Promise<INodeOptionsValue[]> {
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const previousNodes = options.previousNodes as ICommonObject[]
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const startAgentflowNode = previousNodes.find((node) => node.name === 'startAgentflow')
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const state = startAgentflowNode?.inputs?.startState as ICommonObject[]
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return state.map((item) => ({ label: item.key, name: item.key }))
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}
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}
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async run(nodeData: INodeData, _: string, options: ICommonObject): Promise<any> {
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const loopBackToNode = nodeData.inputs?.loopBackToNode as string
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const _maxLoopCount = nodeData.inputs?.maxLoopCount as string
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const fallbackMessage = nodeData.inputs?.fallbackMessage as string
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const _loopUpdateState = nodeData.inputs?.loopUpdateState
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const state = options.agentflowRuntime?.state as ICommonObject
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@@ -75,16 +118,34 @@ class Loop_Agentflow implements INode {
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maxLoopCount: _maxLoopCount ? parseInt(_maxLoopCount) : 5
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}
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const finalOutput = 'Loop back to ' + `${loopBackToNodeLabel} (${loopBackToNodeId})`
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// Update flow state if needed
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let newState = { ...state }
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if (_loopUpdateState && Array.isArray(_loopUpdateState) && _loopUpdateState.length > 0) {
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newState = updateFlowState(state, _loopUpdateState)
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}
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// Process template variables in state
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if (newState && Object.keys(newState).length > 0) {
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for (const key in newState) {
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if (newState[key].toString().includes('{{ output }}')) {
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newState[key] = finalOutput
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}
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}
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}
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const returnOutput = {
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id: nodeData.id,
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name: this.name,
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input: data,
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output: {
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content: 'Loop back to ' + `${loopBackToNodeLabel} (${loopBackToNodeId})`,
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content: finalOutput,
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nodeID: loopBackToNodeId,
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maxLoopCount: _maxLoopCount ? parseInt(_maxLoopCount) : 5
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maxLoopCount: _maxLoopCount ? parseInt(_maxLoopCount) : 5,
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fallbackMessage
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},
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state
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state: newState
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}
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return returnOutput
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